The majestic spires of the ancient Victorian mansion of Inverness rise out of the fog as a lone figure walks up the mountain from the bay.
Arriving at Inverness, young Jack Flanders encounters strange happenings at the old Victorian mansion. Jack counts only three towers in Inverness, his aunt, Lady Jowls explains, "There is no fourth tower of Inverness." Jack is certain he has seen a fourth. An old jukebox, which he cannot locate, plays a haunting 1950's tune just before an accident happens. Jack pursues the hidden jukebox, searching through sliding panels, hollow walls, and underground passageways until finally he discovers the entrance to the Fourth Tower that only he can see. In all these years, eight people have ventured into the Tower, never to be seen again. Jack is the ninth...
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The Fourth Tower of Inverness is a radio drama concerning the adventures of Jack Flanders, a hitchhiker, as he encounters alternative realities and metaphysical concepts such as past life regression and shamanistic communication with the natural world. The adventure takes place in an estate called Inverness, and the action focuses upon a mysterious "fourth tower" from which previous wanderers have not returned. Guided by the mysterious Madonna Vampyra, he just may make it out.
Written by Meatball Fulton, The Fourth Tower of Inverness was broadcast in 1972. It's mystery and surrealism remain a model today, inspiring a whole host of video games - most prominently MYST and Riven ... and very likely, The Hitchhiker's Guide to the Galaxy.
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